(MC 1.10.✔ This version is safe from the Log4Shell exploit. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.įixed Killaura and PlayerESP targeting the fake players that Blink and Freecam create.Īdded a “ Filter flying” setting to Killaura.įixed Killaura's “ Filter sleeping” setting not actually filtering anything.įixed Killaura's “ Filter flying” setting filtering out all players. (Thanks to sudofox!)Īdded a “ Pause on containers” setting to Killaura. Replaced the “Filter villagers” checkbox in Killaura with a “ Filter traders” checkbox: when checked, it won’t target villagers, wandering traders or modded traders.Īdded a “ Filter named” checkbox to Killaura.įixed Killaura not rendering properly when extremely far from spawn.Īdded a “ Damage indicator” checkbox to Killaura and KillauraLegit. Improved some of the tooltips for Killaura's settings.Īdded a “ Filter armor stands” checkbox to Killaura.Īdded a “ Filter end crystals” checkbox to Killaura. Increased the maximum value of Killaura's “ Range” setting to 10 blocks.Īdded a “ Priority” setting to Killaura so you can choose to prioritize targets by angle, by distance or by health.Īdded the “ Filter players”, “ Filter sleeping”, “ Filter flying”, “ Filter monsters”, “ Filter pigmen”, “ Filter endermen”, “ Filter animals”, “ Filter babies”, “ Filter pets”, “ Filter traders”, “ Filter golems”, “ Filter invisible”, “ Filter named”, “ Filter armor stands” and “ Filter crystals” settings to Killaura.įixed a visual glitch of some settings in Navigator. (MC 1.8)įixed Killaura and similar hacks sometimes sending incorrect rotation packets.Īdded an animation to Killaura that shows you how close you are to killing the selected entity.Īdded a “ Filter flying” setting to Killaura so you can filter out flying bots from Watchdog, etc. Killaura sometimes not attacking anything). Killaura ignoring the Target settings).įixed FOV calculations ( a.k.a. This increases the performance and accuracy all features that do something with entities (Killaura, BowAimbot, Follow, etc.), especially on servers that have a lot of entities.ĬlickAura, Killaura, KillauraLegit, MultiAura and TriggerBot will now only search for a target once they are ready for the next attack, increasing their performance.Īll attack speed sliders now have a minimum value of 0.1 attacks per second, meaning that any feature that attacks things can now be configured to wait up to 10 seconds between attacks.įixed ClickAura, FightBot, Killaura and KillauraLegit moving the player's head slowly when set to a slow attack speed.įixed locked checkboxes, sliders and color selectors not updating properly ( a.k.a. Killaura can now override the settings in Target. For instance, the “Speed” slider in Killaura won’t do anything while “Use cooldown as speed” is checked.įixed Killaura not rotating the player's head properly. KillauraLegit, MultiAura, ClickAura, TP-Aura and TriggerBot can now override the settings of Killaura with their own ones. Killaura can now be configured to hit entities through walls. Killaura, KillauraLegit, MultiAura, ClickAura, TP-Aura and TriggerBot will now work with the new attack cooldown.įixed Killaura doing less damage than it should. Killaura, KillauraLegit, ClickAura and BowAimbot will now prioritize targets based on their angle to the player’s server-side rotation instead of their distance to the player. Minor performance improvements for hacks that target entities (Killaura, etc.).Īttacking entities with Killaura while sprinting will no longer cancel the sprint.įixed Killaura not properly bypassing when hitting entities behind the player.įixed Killaura (and some other auras) doing weird things when entities are outside of the user's range. YesCheat+ now limits the Killaura speed to 12 attacks per second and the Killaura and Nuker range to 4.25 blocks when it's enabled.Īdded an FOV slider to Killaura, KillauraLegit, BowAimbot, Follow, Protect and ForcePush. The slider for the Killaura YesCheat+ speed now changes the normal Killaura speed. Killaura now uses packets to face entities. Smaller bugfixes for Killaura, FightBot, etc. ArenaBrawl, FightBot, Killaura and Protect will no longer target dying entities.
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