![]() ![]() Otherwise you wouldn´t be using X-Plane, but MS Flight or some other arcade flying game. ![]() So I think sometimes it´s for the better to "force" people to do it the right and hard way, they will be happy and thankful for it later on. In other words: It´s not easy to restrain yourself from using an "easy mode" if there is one, but it takes away the feeling of achievement, almost like a bad conscience (except for those who really don´t have a problem with that emotion :wink: ). Some people aren´t like that, they want to really master and learn something, they have a high frustration tolerance.Īnd then there are those in the middle (like me) - They are too tempted by the possibility of moving the target closer to resist They "autosave" all the time if they can and they use the B key to set the altimeter, whishing they couldn´t! Now some people are like that, they like to "pretend" they are good and have mastered archery (or flying an airplane). You hit all your shots, you are a great archer. But it´s too hard to hit the target at 50 yards, so you just move it to 5 yards. Let me give you an example: Imagine you take up archery. The harder a game is, the higher the feeling of achievement when you master it. We have heard that argument often: It´s good to let the player decide how "hard" the game is - so no one gets frustrated. This is an interesting discussion about game design! That being said, I don't think such feature would be used by many, ergo I really don't think it should replace the defualt brake assignment (b for brakes is much more logical).īut as others said, an email to the Laminar requesting such feature wouldn't hurt. ![]() Everyone can play the game their own way and simulate the aircraft's system to the degree they are comfortable. The brakes aren´t "hardwired" to V and B, either, it´s all completely customizable. ![]() Now if Laminar adds it, I could assure you that it wouldn´t replace the brakes-B key by default- they would make it a new command that any user could set up with key/joystick button any way you like it. I guess we all use the sim differently, and having the option to use these aids couldn´t really hurt - I wouldn´t have to use them, right? It´s a shortcut around "what real pilots do". So for me this "B" key falls into the category of "flying with crutches". The consequnces of setting the wrong value is potentially fatal, and the procedures associated with obtaining the value, verifying it, setting it, then comparing it then verifying it AGAIN (on a non-precision approach with the tower frequency) is probably more involved than what most simulator pilots think. In the real world, a lot of effort is spent on getting this process right. This includes the "hardship" that pilots have to go through, like setting the altimeter upon passing the transition level on descent. I think part of flying a simulator is actually simulating what it really is to fly an airplane, as far as possible. I am going to play the devils advocate here and say that - even though I used the function when "playing" MSFS - am opposed to having that. ![]()
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